![]() MTL files exported together with OBJs have very little material information and are pretty much useless, not to mention the format is old and there seem to be better alternatives available nowadays.īasically no 3d software allows you to freely move its own materials to other 3d engines, everyone has its own material making system, renderer etc and I don't think I have ever seen any 3d modeling software being compatibile with 3d engine in that field. Second important thing, from what I understood you are trying to export materials including nodes from Blender to Unreal Engine? This won't work as you suspect it would. Then select texture you want to save (2) and finally save as (3). Just select the UV/Image editor as show in (1). First thing - you can export textures from blender without a problem using uv/image editor:
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